Plus I'm going to pick all the boring options to ensure there's no risk of anything interesting happing and preserve all the wondrous fuck ups for you to discover on their own. But I'm only going to play it for exactly one in-game day, so I hopefully won't ruin too much of it for you if you haven't played it yourself. Okay, this is a story driven detective game based around mysteries, so this article is inevitably going to be full of SPOILERS. Plus 'disco' is also a Latin word meaning 'I learn' and the game's all about learning things, so it's being clever. Personally I think they made the right choice going with Disco Elysium, as it's got a nice sound to it, it's distinctive, and it's a lot quicker to type. It originally had the title No Truce with the Furies attached to it, but that was apparently only ever supposed to be the project name. It's apparently narratively masterful in a way that makes the writing in other video games look like video game writing by comparison, plus it's got a name that sounds like a boat in a James Bond movie. Or, to be more accurate, I heard people saying " Outer Worlds' biggest problem was that it came out right after Disco Elysium instead of right after Fallout '76". In fact I often hear it compared to The Outer Worlds, which came out shortly afterwards and deals with some of the same themes. Which would be awkward.įortunately the game's got immense critical acclaim, so it seems like a pretty safe bet. It's a bit of a roll of the dice though, seeing as I could end up writing a whole essay here on why it's bad and I hate it. But I have to write about it anyway, because it was a surprise birthday gift and I'd be some kind of ungrateful monster not to. ![]() ![]() Everyone's heard about it, everyone knows about it. ![]() This week on Super Adventures, I'm playing Disco Elysium, a brand new game that's the opposite of obscure.
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